Monday, 11 February 2013

HyperNurbs

Just for clarification, I've been using HyperNurbs to smooth off my character. This is why he has the rather rounded shape compared to the 2D drawing. (LEFT: No HyperNurbs, RIGHT: HyperNurbs!)
They're rather handy because they allow me to model things with minimal detail and then add it in later,  so I just need to adjust the model to my liking after the HyperNurbs have been applied so I can focus on building a general shape with the character before I create the little bits later.

No comments:

Post a comment