In college, the task I've been assigned is to create cutout animation in Cinema4D. The majority of what I'm making is comprised of 2D assets shot in a 3D perspective, I tried rigging a character before but I really didn't feel like it was working for me.
Initally I constructed the model based around the different bodyparts that would move, and while it might be easier than drawing individual frames, I'm very much a 2D animator so was a lot more comfortable with creating individual frames as textures and animating that.
The initial character and background didn't really have any of the visual charm I was looking for in my animation, because I'm very much a fan of hand-drawn pieces so I wanted to bring some of the quirkiness of 2D drawings to my 3D work.
This led to me scrapping the character and the background I had already made and restarting from scratch to make sets and characters which worked more for me.