Friday, 18 January 2013


Targets, apparently. Yay, artistic progression and all that.

  • Finish those character illustrations for the model sheet, and make the model sheet look very fancy with a theme which looks like a set of blue prints.
  • Learn some modelling in Cinema4D since I'm going to have to use it to animate and create a 3D version of my character
  • Analyze hats, the character needs one. Also because hats are cool, and it needs to look like a hat.

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